Releasing 50 million content packs with holy moly new deck chairs! And wow, self-cleaning dish washers.oh for only 19.99 each!? What a steal! Kathy McCrabpants and her book club are going to love this! And it sold. Honestly I think The Sims strated all this. Their name was a sure sign of polish amd entertainment. It's really too bad.15 years ago I loved EA, I remember starting up a game or seeing a spot on TV, and saying "EA- It's in the game!" Alomg with them. It leaves a really bad taste in your mouth, especially when it happens over and over, like being tricked or betrayed. It's like a baby crying because it's bedtime, but then they're sleeping in your arms before you make it to the crib. This leads me to believe consumers are still buying the product. Their greed knows no bounds, and worse it seems player feedback just falls on deaf ears. To answer your question- EA is thinking dollar signs like they always are! They've quickly become the least respected game publisher out there. Want to drive a toy car? Hell yes, you do! Gee, the bikes alone bring a bevy of new content to a well-worn world. And it’s bolstered here by a seemingly never-ending slate of content owing to the much-publicised Year of Paradise – a precursor to the Games as a Service buzzword and proof that it was financially plausible long before anyone had even opened a loot crate. It’s reckless, ruleless, and ridiculously entertaining – the kind of pure gameplay thrill that you can lose tens of hours to without even realising. Just pray to the Platinum Gods you can get seven people in the Wildcats baseball stadium simultaneously.
Nowhere is this depiction truer than in multiplayer, when you may be tasked with getting three aerial near-misses in the western woods or accumulating 50 takedowns in the airfield for no reason whatsoever. And yet, the game is very much its own crazy concoction – a playground for creativity and crushed carbon fibre. It’s not very “Burnout” – a complaint that’s never been far from critics’ lips since its release. Races have no real routes encouraging you to learn the city and its intricacies, while huge crash set-pieces can be triggered absolutely anywhere. The structure, which sees an event embedded at every junction, is designed to let you tackle a little bit of what you fancy when you fancy it. Rarely does a game make the travel between objectives so entertaining, but here you’ll find a veritable playpen of shortcuts, jumps, and hairpin bends. Whether you’re online or offline, the same rules apply: go fast and have fun. But it matters little when you’re buzzing through traffic on the way to your next Freeburn Challenge, ramming any and all online competitors who cross your path purely because you can. The titular Paradise City still has that piss-soaked tint of an early PlayStation 3 title, when bloom was the chromatic aberration of its day. The iconic open world racer sure looks tasty on new-gen hardware, where good ol’ spit-and-polish has boosted the image quality and cleaned up the jagged edges.